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Portfolio Selects: 3D Models

I have always preferred creating 2D illustrations moreso than 3D modelling, as the latter isn't really my area of expertise. But recently, the amount of assignments centered around it has given me time to appreciate the modelling process more; especially creating low-poly characters and environments with the tools I've been given.
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This is a curated compilation of 3D Models that I've done during my years in ITE to current year Polytechnic; ranging from personal projects to school assignments. I'll most likely utilize the software more for my assignments and personal benefit, with the quality of models getting better with each iteration; Maybe even good enough to stand alongside the professionals in the future.

Messy Bedroom; A personal project; featuring a cute, low-poly bedroom with items scattered all around, giving it a warm and homely feel.

Beowulf Project Diorama; A part of my group's Studio Project submission; Featuring the mighty Beowulf and Wiglaf taking down Grendel, and facing Queen Astacura herself. (I worked on the composition of the diorama, with the models done by my teammates.)

Beowulf Prime; The character model that I modelled during Studio Project; Showing the hulking metal frame that is Beowulf himself. Character's design was inspired by the design of wasps, with added cyberpunk motifs and design philosophies.

Beowulf Prime; The character model that I modelled during Studio Project; Showing the hulking metal frame that is Beowulf himself. Character's design was inspired by the design of wasps, with added cyberpunk motifs and design philosophies.

Angie's Scrapyard; A bustling site to outsiders, but home sweet home to Angie and her trio! Characters and Environment are inspired by Brawl Stars.

AB's Building; A once-beloved doll shop, now collecting dust and hiding countless mysteries after the owner's disappearance.

BoneCar; A personal project; featuring Bone driving in his trusty low-poly car!

Fishy Wizard; Inspired by my classmate's work, the wizard lives on a remote island, with a penchant for magic and a fishy attitude.

Minimalist Weedy; A commission for a classmate, featuring a simple chibi of Weedy from the game Arknights.

Summer Nita; Participating in the Supercell Make contest, I designed a beach-themed skin for Nita, using the game model as a starting base.

Genesis; Done for a group project; Genesis is an advanced AI tasked with enforcing the rules of the Virtual Realm, but now rules the entire server with a metal fist.

Genesis (Battle-Damaged); An alternate version of the Genesis model, with a more battered up appearance.

Dummi; Relaxed robots that soak up bullets as part of their job, Dummis are seen throughout the tutorial stages for the player to practice their aim.

ShopKeep; A wandering traveller for trade, the ShopKeep is one of the last remaining friendly NPCs around in the virtual realm; providing the player with the essentials.

The Hollow Plains; Using existing assets to create a level, the Hollow Plains contains the remains of structures and features, those which were once full of life.

The Hollow Plains; Using existing assets to create a level, the Hollow Plains contains the remains of structures and features, those which were once full of life.

The Laboratory; Once a place where engineers and scientists would work together on the virtual realm, it has now been converted into a fortress for Genesis itself.

The Laboratory; Once a place where engineers and scientists would work together on the virtual realm, it has now been converted into a fortress for Genesis itself.

Project Genesis; The area where Project Genesis started; Now it sits in the middle of it all, watching the player's every move from above.

Project Genesis; The area where Project Genesis started; Now it sits in the middle of it all, watching the player's every move from above.