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Portfolio Selects: Digital Artwork

Drawing has always been a personal favourite of mine; Choosing to pursue a career in Game Art and Design, I've been slowly working on my art skillset: From learning the fundamentals of drawing to practicing both Traditional Drawing and Digital Painting, I want to be able to convey my feelings into my works, to be good enough that I can express the emotions I felt to the people who view my artwork.
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This is a curated compilation of Digital Artwork that I've done during my years in ITE to current year Polytechnic; featuring concept art, character designs and environment illustrations, all which range from personal projects to school assignments. I've vastly improved on my skills in digital painting throughout these years, and I can say that I am proud of what I've achieved so far. With so many talented people to learn from and amazing projects to work on in the future, I can only be excited for for what lies ahead.

Character Design Sheet for Spanner; A part-time mechanic and full-time mecha fanatic, her impulsiveness tends to land her into trouble on the regular! Done for part of 'Mecha Mayhem!'s school assignment.

Character Design Sheet for Spanner; A part-time mechanic and full-time mecha fanatic, her impulsiveness tends to land her into trouble on the regular! Done for part of 'Mecha Mayhem!'s school assignment.

Style Guide for Mecha Mayhem!; featuring guidelines for General Character Designs, which include facial proportions, body types and other notes.

Style Guide for Mecha Mayhem!; featuring guidelines for General Character Designs, which include facial proportions, body types and other notes.

Style Guide for Mecha Mayhem!; focusing on Spanner's details, which includes her backstory, character traits and colour scheme.

Style Guide for Mecha Mayhem!; focusing on Spanner's details, which includes her backstory, character traits and colour scheme.

Style Guide for Mecha Mayhem!; featuring guidelines for Mecha Character Designs, which include the different body types present, shape theory and tips on detailing.

Style Guide for Mecha Mayhem!; featuring guidelines for Mecha Character Designs, which include the different body types present, shape theory and tips on detailing.

The scale chart for Mecha Mayhem!; which present all the characters created for the school assignment, lined up for scale testing.

The scale chart for Mecha Mayhem!; which present all the characters created for the school assignment, lined up for scale testing.

Concept Sketches and Colours for the character Punch-A-Tron in Mecha Mayhem!; A big hulking mechoid standing tall and proud, with the strength to back up his steely exterior!

Concept Sketches and Colours for the character Punch-A-Tron in Mecha Mayhem!; A big hulking mechoid standing tall and proud, with the strength to back up his steely exterior!

Concept Sketches and Colours for the character Tech in Mecha Mayhem!; An academic genius with a heart of a kid, who uses his knowledge to construct dangerous contraptions!

Concept Sketches and Colours for the character Tech in Mecha Mayhem!; An academic genius with a heart of a kid, who uses his knowledge to construct dangerous contraptions!

Concept Sketches and Colours for the character Tracks in Mecha Mayhem!; A speedster with a singular goal to be the fastest, personal modifications have been made to his gear to ensure that he stays at the front!

Concept Sketches and Colours for the character Tracks in Mecha Mayhem!; A speedster with a singular goal to be the fastest, personal modifications have been made to his gear to ensure that he stays at the front!

Concept Sketches and Colours for the character Tess in Mecha Mayhem!; A mix of wizardry and computational genius, her attacks on the battlefield will simply shock and awe!

Concept Sketches and Colours for the character Tess in Mecha Mayhem!; A mix of wizardry and computational genius, her attacks on the battlefield will simply shock and awe!

Initial Concept Sketches of Mechsuits for Spanner; Idea was later given to another character instead, choosing to go with light armour for Spanner instead.

Initial Concept Sketches of Mechsuits for Spanner; Idea was later given to another character instead, choosing to go with light armour for Spanner instead.

Concept Sketches for the character Nut in Mecha Mayhem!; Made by Spanner with spare parts and given sentience, Nut follows her around the workshop and helps her with her inventions, treating her as a parental figure of sorts.

Concept Sketches for the character Nut in Mecha Mayhem!; Made by Spanner with spare parts and given sentience, Nut follows her around the workshop and helps her with her inventions, treating her as a parental figure of sorts.

Trinket Designs done for my school's Studio project; featuring Tut, Cleo, Anu and Giza, which are based on ancient Egyptian figures with a twist! An additional four characters were also created for the game's extension: Ra, Bast, Royal Guard Anu and Scab!

Trinket Designs done for my school's Studio project; featuring Tut, Cleo, Anu and Giza, which are based on ancient Egyptian figures with a twist! An additional four characters were also created for the game's extension: Ra, Bast, Royal Guard Anu and Scab!

The Art of Vaul'Des; A proposed concept of an artbook for my team's Studio Project game; it would have included concepts of the characters, environment and story, with additional commentary by each member of our team.

The Art of Vaul'Des; A proposed concept of an artbook for my team's Studio Project game; it would have included concepts of the characters, environment and story, with additional commentary by each member of our team.

Character Design Sheet for Noki; A ninja in training, Noki is always eager to take on a new challenge! Done for part of my school's assignment, where we were tasked to create an original character and create a spritesheet based off it.

Character Design Sheet for Noki; A ninja in training, Noki is always eager to take on a new challenge! Done for part of my school's assignment, where we were tasked to create an original character and create a spritesheet based off it.

Character Conceptualization Sheet for Noki, which include additional Sketches and Pointers!

Character Conceptualization Sheet for Noki, which include additional Sketches and Pointers!

Character Design Sheet for The Gatekeeper; Clad in dark robes with clear porcelain skin, The Gatekeeper guards the cold hellish depths of the Underworld, wielding a massive scythe and waves of Under Dwellers at her disposal.

Character Design Sheet for The Gatekeeper; Clad in dark robes with clear porcelain skin, The Gatekeeper guards the cold hellish depths of the Underworld, wielding a massive scythe and waves of Under Dwellers at her disposal.

Character Illustration featuring Beowulf and Wiglaf from my school's Studio project Assignment.

Character Illustration featuring Beowulf and Wiglaf from my school's Studio project Assignment.

Character Conceptualization Sheet for my school's Studio Project, featuring Beowulf; Formerly a cocky and carefree warrior, Beowulf replaced his body with metal out of desperation to be the best, transforming himself into a cold and calculating machine.

Character Conceptualization Sheet for my school's Studio Project, featuring Beowulf; Formerly a cocky and carefree warrior, Beowulf replaced his body with metal out of desperation to be the best, transforming himself into a cold and calculating machine.

Character Conceptualization Sheet for Wiglaf; Do not be fooled by her happy-go-lucky persona, Wiglaf is a power-hungry schemer who will stab anyone in the back to achieve her goals, even someone as strong as the mighty Beowulf!

Character Conceptualization Sheet for Wiglaf; Do not be fooled by her happy-go-lucky persona, Wiglaf is a power-hungry schemer who will stab anyone in the back to achieve her goals, even someone as strong as the mighty Beowulf!

Character Conceptualization Sheet for Grendel; Impulsive and headstrong with a huge crab claw, Grendel is determined to realize his goals to the end, even if it means putting himself at risk.

Character Conceptualization Sheet for Grendel; Impulsive and headstrong with a huge crab claw, Grendel is determined to realize his goals to the end, even if it means putting himself at risk.

Alternative Colour Concepts for Grendel; With pale muted skin and red to emphasize the crab bits, Grendel is definitely no normal human.

Alternative Colour Concepts for Grendel; With pale muted skin and red to emphasize the crab bits, Grendel is definitely no normal human.

Concept Sketches for our group's scene composition, all of which feature a big threat looming over a smaller warrior.

Concept Sketches for our group's scene composition, all of which feature a big threat looming over a smaller warrior.

More Concepts for our group's finalized scene composition, which includes mapping out the colours and blocking out the scene.

More Concepts for our group's finalized scene composition, which includes mapping out the colours and blocking out the scene.

UI Gameplay Conceptualization for Hawker Legends; Done for a school project, Hawker Legends is a Match-3 game where players match food combinations, inspired by traditional Singaporean delicacies!

UI Gameplay Conceptualization for Hawker Legends; Done for a school project, Hawker Legends is a Match-3 game where players match food combinations, inspired by traditional Singaporean delicacies!

UI Shop Conceptualization for Hawker Legends; featuring an array of powerups to help the player to progress through the level, inspired by traditional Singaporean products.

UI Shop Conceptualization for Hawker Legends; featuring an array of powerups to help the player to progress through the level, inspired by traditional Singaporean products.

Character Concepts done for my school's GameJam Competition Game WhipSplash; A hypercasual endless runner, dodge obstacles and traps to avoid getting drenched in this wacky gameshow!

Character Concepts done for my school's GameJam Competition Game WhipSplash; A hypercasual endless runner, dodge obstacles and traps to avoid getting drenched in this wacky gameshow!

Concept Sketches for the WhipSplash character designs; focusing on a wide range of themes for variety, all while following the mascot aesthetic to go with the game's gameshow roots.

Concept Sketches for the WhipSplash character designs; focusing on a wide range of themes for variety, all while following the mascot aesthetic to go with the game's gameshow roots.

Concept Sketches for the WhipSplash Gachapon Machine; Designed to look like an aquarium, it would have be used by players to unlock new characters.

Concept Sketches for the WhipSplash Gachapon Machine; Designed to look like an aquarium, it would have be used by players to unlock new characters.

Concept Poster Design for Red vs Blue; a series taking place on the faraway planet of Trost, where two factions battle it out for control of the planet. Red and blue were used in the poster to place emphasis on the different factions and create contrast.

Concept Poster Design for Red vs Blue; a series taking place on the faraway planet of Trost, where two factions battle it out for control of the planet. Red and blue were used in the poster to place emphasis on the different factions and create contrast.

An alternate Concept Poster Design for Red vs Blue; featuring all the prominent characters in the series, with a red and blue overlay to differentiate the different sides of the conflict.

An alternate Concept Poster Design for Red vs Blue; featuring all the prominent characters in the series, with a red and blue overlay to differentiate the different sides of the conflict.

Character Illustrations done for my 2D game project SpudFight; each character utilizes a singular colour as  part of their colour scheme and name.

Character Illustrations done for my 2D game project SpudFight; each character utilizes a singular colour as part of their colour scheme and name.

A personal illustration of the Spudgang, with the main cast taking a break and enjoying christmas-y fun!

A personal illustration of the Spudgang, with the main cast taking a break and enjoying christmas-y fun!

A polaroid-inspired illustration of the Spudgang, enjoying a delicious meal at an undisclosed diner.

A polaroid-inspired illustration of the Spudgang, enjoying a delicious meal at an undisclosed diner.

Another polaroid-inspired illustration of the Spudgang, featuring the character Blue taking a selfie of himself and a slightly annoyed potato.

Another polaroid-inspired illustration of the Spudgang, featuring the character Blue taking a selfie of himself and a slightly annoyed potato.

Personal Illustration of my original character Useless Spanner, doing alright and moving on.

Personal Illustration of my original character Useless Spanner, doing alright and moving on.

Another personal Illustration of Useless Spanner, doing a little soul searching in the forest and admiring the fireflies.

Another personal Illustration of Useless Spanner, doing a little soul searching in the forest and admiring the fireflies.

Fanart of the Batman, testing out lighting and material colouring.

Fanart of the Batman, testing out lighting and material colouring.

Fanart of the Gladiator Colette from Brawl Stars, with an original design for Edgar done to match the official skin.

Fanart of the Gladiator Colette from Brawl Stars, with an original design for Edgar done to match the official skin.

Fanart of Brawl Stars in a poster format; featuring Belle and Sam facing off against a horde of enemies, including the dreaded Crowbone and a bunch of angry robots!

Fanart of Brawl Stars in a poster format; featuring Belle and Sam facing off against a horde of enemies, including the dreaded Crowbone and a bunch of angry robots!

A full illustration of Squire Meg done for a Brawl Stars Collab, the design is based off medieval and fantasy theming; Starting out as a squire and later upgrading into her trusty mechsuit, which is inspired by castle structures and knight armour designs.

A full illustration of Squire Meg done for a Brawl Stars Collab, the design is based off medieval and fantasy theming; Starting out as a squire and later upgrading into her trusty mechsuit, which is inspired by castle structures and knight armour designs.

Character Conceptualization Sheet for Squire Meg, which include the initial sketches and some pointers!

Character Conceptualization Sheet for Squire Meg, which include the initial sketches and some pointers!

Illustration done for an Art Trade, with the Tradee's character fishing with Nita in a lush forest environment.

Illustration done for an Art Trade, with the Tradee's character fishing with Nita in a lush forest environment.

Fanart of Penny and Bonnie from Brawl Stars, with the latter copying the former in pose!

Fanart of Penny and Bonnie from Brawl Stars, with the latter copying the former in pose!

Extra Sketches of Penny and Bonnie, used to determine the scaling of the two characters and finalize the artstyle changes.

Extra Sketches of Penny and Bonnie, used to determine the scaling of the two characters and finalize the artstyle changes.

Sketches of Edgar and Colette, used as a drawing reference to maintain art consistency.

Sketches of Edgar and Colette, used as a drawing reference to maintain art consistency.

Character Illustration of Neon Starr Emz; Mic'd up and colours saturated to the MAX, Emz is ready to present to her audience a performance like no other! Character's Design was created for the Emz Supercell Make contest.

Character Illustration of Neon Starr Emz; Mic'd up and colours saturated to the MAX, Emz is ready to present to her audience a performance like no other! Character's Design was created for the Emz Supercell Make contest.

Character Sheet for Neon Starr Emz; which include turnarounds for Emz's new outfit and accessories, which were largely inspired by Brawl Stars: the bat designs, Starr Park motifs and neon colours.

Character Sheet for Neon Starr Emz; which include turnarounds for Emz's new outfit and accessories, which were largely inspired by Brawl Stars: the bat designs, Starr Park motifs and neon colours.

Additional concept sketches for Neon Starr Emz; explaining the aesthetic choices and ideas behind the design.

Additional concept sketches for Neon Starr Emz; explaining the aesthetic choices and ideas behind the design.

Fanart of Soundwave from Transformers, storming the frontlines and leading the Decepticon forces to take down the Autobot threat!

Fanart of Soundwave from Transformers, storming the frontlines and leading the Decepticon forces to take down the Autobot threat!

The full image of the background, which is full of small details!

The full image of the background, which is full of small details!

Fanart of Brawl Stars in a poster format; featuring Eve preparing to make an escape out of the dreaded Biodome!

Fanart of Brawl Stars in a poster format; featuring Eve preparing to make an escape out of the dreaded Biodome!

Fanart of Star Shelly and Challenger Colt from Brawl Stars, with a simpler and more chibi-fied artstyle.

Fanart of Star Shelly and Challenger Colt from Brawl Stars, with a simpler and more chibi-fied artstyle.

Fanart of Colette from Brawl Stars; the overly-excited and Brawler-obsessed Starr Park employee, drawn in multiple pieces and animated!

Fanart of Colette from Brawl Stars; the overly-excited and Brawler-obsessed Starr Park employee, drawn in multiple pieces and animated!

Fanart of Edgar from Brawl Stars;  the edgy and pessimistic Bad Randoms fan, also drawn in multiple pieces and animated!

Fanart of Edgar from Brawl Stars; the edgy and pessimistic Bad Randoms fan, also drawn in multiple pieces and animated!

Fanart of the different Healer-themed unit designs from various Clash Games, featuring the Battle Healer, Healing Ranger and Healer!

Fanart of the different Healer-themed unit designs from various Clash Games, featuring the Battle Healer, Healing Ranger and Healer!

Fanart Illustration of Brawl Stars, inspired by the Brawlidays Symphony animation.

Fanart Illustration of Brawl Stars, inspired by the Brawlidays Symphony animation.

Artwork done for a DTIYS; featuring Colette holding her scrapbook, all while Piper and Fang struggle to get out.

Artwork done for a DTIYS; featuring Colette holding her scrapbook, all while Piper and Fang struggle to get out.

Fanart of Penny and her pirate crew from Brawl Stars, on a soon-to-be sinking ship. Tested out different colouring style on the background to make the characters pop out more.

Fanart of Penny and her pirate crew from Brawl Stars, on a soon-to-be sinking ship. Tested out different colouring style on the background to make the characters pop out more.

Fanart of Prince Sprout and Princess Shelly from Brawl Stars, both having a blast of a time!

Fanart of Prince Sprout and Princess Shelly from Brawl Stars, both having a blast of a time!

Background practice, referencing from online sources.

Background practice, referencing from online sources.

Background practice, referencing from online sources.

Background practice, referencing from online sources.

Simple fanart of Weedy from the game Arknights.

Simple fanart of Weedy from the game Arknights.

Transformer Headshot Illustrations; featuring Optimus, Shockwave, Megatron and Bumblebee.

Transformer Headshot Illustrations; featuring Optimus, Shockwave, Megatron and Bumblebee.

Transformer Headshot Illustrations; featuring Shamble, Moonracer, Primal and Spinister from the Transformers Netflix show.

Transformer Headshot Illustrations; featuring Shamble, Moonracer, Primal and Spinister from the Transformers Netflix show.