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Vaul'Des: The Break-In Game

For my school's group project, we were tasked with creating a functional board game, along with working game rules and artwork. As the leading artist, I decided to base our art direction on classic Egyptian mythology and religion but with a slight twist; Introducing a story where 3 thieves venture into the ancient tomb of Vaul'Des, featuring bountiful riches and an equally wide plethora of traps!
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As the leading artist, I was tasked with creating the set pieces for gameplay (Game Trinkets, Map Layouts, Instruction Manual and Gameboard), as well as the merchandise for the game (which included Keychains, Pins, T-shirts, Poster and Artbook!). I was also required to 3D-model some of the gamepieces as well, since as the Spinwheel and Hourglass, and oversee the art consistency of the overall game.

Trinket Designs featuring the Egyptian Quartet: Tut, Cleo, Anu and Giza, which are based on ancient Egyptian figures with a twist! An additional four trinkets were also created for the game's extension: Ra, Bast, Royal Guard Anu and Scab!

Trinket Designs featuring the Egyptian Quartet: Tut, Cleo, Anu and Giza, which are based on ancient Egyptian figures with a twist! An additional four trinkets were also created for the game's extension: Ra, Bast, Royal Guard Anu and Scab!

Proposed Keychain Designs for the Egyptian Quartet and the 3 Thieves! The Egyptian Quartet were drawn in a lineless artstyle to emphasize on their exclusivity.

Proposed Keychain Designs for the Egyptian Quartet and the 3 Thieves! The Egyptian Quartet were drawn in a lineless artstyle to emphasize on their exclusivity.

Pin and T-shirt Designs; Research was conducted on existing Game merchandise to create something that would bring out the game's appeal, without looking too tacky or silly when worn.

Pin and T-shirt Designs; Research was conducted on existing Game merchandise to create something that would bring out the game's appeal, without looking too tacky or silly when worn.

Vaul'Des for Dummies; With 11 pages of content, the instruction manual for the game was based off the 'For Dummies' book series with the same purpose in mind: To allow new players to understand the mechanics of the game easily.

Vaul'Des for Dummies; With 11 pages of content, the instruction manual for the game was based off the 'For Dummies' book series with the same purpose in mind: To allow new players to understand the mechanics of the game easily.

Map Layouts; Filling up the tomb of Vaul'Des, each Map Layout depicts a room with a theme, which includes its own unique puzzles and traps.

Map Layouts; Filling up the tomb of Vaul'Des, each Map Layout depicts a room with a theme, which includes its own unique puzzles and traps.

The Art of Vaul'Des; Our team proposed a concept of an artbook for our game's extension, which would have included concepts of the characters, environment and story, with additional commentary by each member of our team.

The Art of Vaul'Des; Our team proposed a concept of an artbook for our game's extension, which would have included concepts of the characters, environment and story, with additional commentary by each member of our team.

Collaborative Illustrations of the game included in the Artbook, with contributions from multiple artists! (Thank you!)

Collaborative Illustrations of the game included in the Artbook, with contributions from multiple artists! (Thank you!)

Game Poster; Going for a more cinematic feel, the poster includes aspects of all 9 rooms, with Anu standing front and center.

Game Poster; Going for a more cinematic feel, the poster includes aspects of all 9 rooms, with Anu standing front and center.

A WIP of the Game Poster, showing base colours before applying shading and lighting.

A WIP of the Game Poster, showing base colours before applying shading and lighting.

3D-Modelled Potato Hourglass done by me, which would have been used in-game to mark the time.

Draft Layout of the Board Game, which showcases the Cards, Instruction Manual, Puzzle Sheets and Map Layouts, with the Gameboard in the center.

Draft Layout of the Board Game, which showcases the Cards, Instruction Manual, Puzzle Sheets and Map Layouts, with the Gameboard in the center.