For my school's group project, we were tasked with creating a functional board game, along with working game rules and artwork. As the leading artist, I decided to base our art direction on classic Egyptian mythology and religion but with a slight twist; Introducing a story where 3 thieves venture into the ancient tomb of Vaul'Des, featuring bountiful riches and an equally wide plethora of traps!
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As the leading artist, I was tasked with creating the set pieces for gameplay (Game Trinkets, Map Layouts, Instruction Manual and Gameboard), as well as the merchandise for the game (which included Keychains, Pins, T-shirts, Poster and Artbook!). I was also required to 3D-model some of the gamepieces as well, since as the Spinwheel and Hourglass, and oversee the art consistency of the overall game.
3D-Modelled Potato Hourglass done by me, which would have been used in-game to mark the time.