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The Singularity Project

Introducing the Singularity!
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The Game can be played here:
[ https://censere.itch.io/the-singularity ]
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Created as a Group Project, the Singularity is a Action-based First-Person Shooter, where the player must fight through the AI Takeover in the Virtual Realm and put a stop to it, once and for all.
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These are all the UI artwork and Models that I did for the game, but I would like to thank the talented programmers in the group for turning the game into what it is now. (Without them, the game would probably be a mess, so thank you for doing the coding bits lol)
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I would also like to thank my Art Partner for providing the narrative and art direction for the game, and doing his best for his parts. ( You can check him out here:
[ https://www.artstation.com/piggyx ], he did the collectable models based off the UI and I think it looks super spot-on.)
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Overall, I'm quite proud of the final product that was created, and its all thanks to the whole group's effort, so thanks Group 2 :)

SECURITY BREACH, ANOMALY DETECTED. THE SINGULARITY HAS BROKEN CONFINEMENT.

SECURITY BREACH, ANOMALY DETECTED. THE SINGULARITY HAS BROKEN CONFINEMENT.

The full backstory of the game, which tells a story of futuristic technological advancements and evil AI Overlords taking over, which is where you come into the game.

The full backstory of the game, which tells a story of futuristic technological advancements and evil AI Overlords taking over, which is where you come into the game.

Concept Art of the AI Mastermind, Genesis, and his mind-like minions, the Combots.

Concept Art of the AI Mastermind, Genesis, and his mind-like minions, the Combots.

Concept Art of the ShopKeep, the NPC trader.

Concept Art of the ShopKeep, the NPC trader.

Collectable UI Artwork I did for the game, featuring ammo packs, coins and a keycard.

Collectable UI Artwork I did for the game, featuring ammo packs, coins and a keycard.

More Collectable UI Artwork, featuring a Healthpack and its child, the smaller Healthpack.

More Collectable UI Artwork, featuring a Healthpack and its child, the smaller Healthpack.

Non-Diegetic UI that I did for the game, including the Healthbar and the Stamina Bar.

Non-Diegetic UI that I did for the game, including the Healthbar and the Stamina Bar.

Boss Health Icons, featuring a clean one for its default stage, and a battle-damaged version for the second phase.

Boss Health Icons, featuring a clean one for its default stage, and a battle-damaged version for the second phase.

Chibified versions of the ShopKeep and the Combot, which was used for the Pause and Win Screens.

Chibified versions of the ShopKeep and the Combot, which was used for the Pause and Win Screens.

The Pause Screen

The Pause Screen

The Win Screen

The Win Screen

The Game Over Screen

The Game Over Screen

The ShopKeep's Shop layout; this is where the player will access to buy items, such as ammo and health.

The ShopKeep's Shop layout; this is where the player will access to buy items, such as ammo and health.

A set of Text UI, featuring the Start, Game Over and the Game's Title Buttons.

A set of Text UI, featuring the Start, Game Over and the Game's Title Buttons.

A second set of Text UI, featuring the Story, Let's Go and the Proceed Buttons.

A second set of Text UI, featuring the Story, Let's Go and the Proceed Buttons.

Alternate Concepts for the Game's Title. (Middle One was chosen)

Alternate Concepts for the Game's Title. (Middle One was chosen)

Tutorial on how I made the Text UI (easy peasy)

Tutorial on how I made the Text UI (easy peasy)

Genesis: Once an advanced AI that enforced the rules of the Virtual Realm, it now rules the entire server with a metal fist.

Genesis (Battle-Damaged): Damaged while in-battle with the player, Genesis resorts to its 2nd phase, with a variety of more powerful attacks.

Combot: Genesis's personal army, the combots are expendable robots that work together as a singularity to take down the player.

Dummi: Relaxed robots that take bullets into their chassis as part of their job, Dummis can be found in the tutorial.

ShopKeep: A wandering traveller for trade, the ShopKeep is one of the last remaining friendly NPCs around and provides the player with the essentials.

ShopKeep Billboard: A billboard promoting the shop's location to the player and its epic deals.

Gameplay Screenshot of the Hollow Plains; an area deemed useless by its developers, now all that remains of the hollow plains are structures and features of what was once full of life.

Gameplay Screenshot of the Hollow Plains; an area deemed useless by its developers, now all that remains of the hollow plains are structures and features of what was once full of life.

Gameplay Screenshot of the Laboratory; Once a place where engineers and scientists would work on the game, now a fortress for the AI takeover.

Gameplay Screenshot of the Laboratory; Once a place where engineers and scientists would work on the game, now a fortress for the AI takeover.

Gameplay Screenshot of the Unknown Network; A bustling city before, now a highly dangerous area filled with Combots and abandoned buildings.

Gameplay Screenshot of the Unknown Network; A bustling city before, now a highly dangerous area filled with Combots and abandoned buildings.

Gameplay Screenshot of the Throne Room; The area where Project Genesis Started, and now it sits in the middle of it all, watching the player's every move from above.

Gameplay Screenshot of the Throne Room; The area where Project Genesis Started, and now it sits in the middle of it all, watching the player's every move from above.